I have received a task to design and create a portal gate that will seamlessly integrate into a dystopian environment. The project is on a tight deadline. To accomplish this, I've collected all available assets that I have, including those free from the marketplace, and have opted to use Unreal Engine for a swift assembly.
Sunday, December 10, 2023
Saturday, December 9, 2023
Goo Monster
Months ago, I created this adorable character to serve as an enemy boss in our mini-game.
I developed the concept and crafted a detailed 3D model. I also incorporated simple roaming,
attack, and death animations for the character.
Dystopian Level - Unreal Engine
I had the opportunity to design a level within Unreal Engine for a mini game. Our team had created a variety of assets, some from the marketplace, and my primary responsibility was to craft this level. The core concept revolves around our in-game character embarking on a quest to discover hidden treasures scattered throughout the map. Interestingly, I was concurrently playing the game "Stray," and its aesthetics provided me with additional inspiration for my level design.
To initiate the process, I began with grayboxing, establishing the basic structure and layout of the level. From there, I gradually integrated our team's assets, refining the environment's appearance. The final layout beautifully encapsulated our vision.
Incorporated into the project is a brief gameplay segment that our team meticulously developed. Alongside the level, I also designed the user interface (UI), further enhancing the overall player experience.
Friday, December 8, 2023
Koya No Sumika Archviz - Unreal Engine 4
Created this level using Maya and Unreal Engine 4 last 2 years ago. Exploring lighting, level designing and rendering skills using this game engine. Most of foliage, materials, some deco assets came from Quixel Megascans and Structures and interior assets that I've modeled using Maya. This was based on Koya No Sumika designed by mA-style architects.
Thursday, February 4, 2016
Speed Sculpts for January
Base from the awesome concept of CaptainLuckypants.
Thursday, October 29, 2015
Le Phare
And decided to do some art again.
This time I want to focus creating environment stuffs,
Just looking for an inspiration, one artist captured my interest.
He is Pierre-Antoine Moelo, a concept artist.
A series of his islands concepts got me inspired to do one of his work.
here it is:
So awesome concept right? and so i decided to do this and translate it to my 3D skills.
got me a week to finished it. Modeling, sculpting, texturing, rendering.
Enjoyed it! environment is not new to me since back in college this is my 1st love to do.
so here is my take on it. Enjoy!